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Supergaming Indus Battle introduces capabilities in Royal

Supergaming Indus Battle introduces capabilities in Royale, which enables players to shape their own mythology

SuperGaming today announced the debut of Abilities to Indus Battle Royale, marking another significant gameplay update. In this new update players will now have newer ways to build their own version of the perfect Mythwalker. With this system, Indus adds another strategic layer to its Indo-Futuristic gameplay, allowing players to go beyond weapons, loot and kills.

SuperGaming Introduces Abilities in Indus Battle Royale

Abilities in Indus are designed to serve every kind of player, from newcomers who are looking for an instant impact to seasoned pros who thrive on depth and outplay potential. With this system, each player who enters Virlok is equipped with gear and also with personalized powers that complement their preferred style of play. 

Each player can now select from active abilities tied to unique gameplay archetypes like IntelSupportMobility and Assault. These are executed with a single-tap input, keeping the system easy to use while enabling deep tactical options. This keeps Indus true to its mobile-first design philosophy—fast, fluid, and strategic.

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Indus Battle Royale: Abilities

At launch, players can get their hands on four powerful abilities:

  • Hunter’s Instinct (Intel) — Activate infrared vision for 20 seconds within a 150-meter radius to detect nearby enemies. Perfect for tracking movement and planning ahead. Cooldown: 80 seconds.
  • Shield Dome (Support) — Deploy a bullet-blocking energy barrier with 400 HP that protects you and your squad while still allowing outgoing fire. Ideal for clutch revives and tight holds. Cooldown: 75 seconds.
  • Speed Run (Mobility) — Dash in any direction with impact, damaging enemies along your path. Use it to close gaps, escape danger, or reposition fast. Cooldown: 85 seconds.
  • Deadeye (Assault) — Draw a high-powered sidearm for 25 seconds. It delivers 360 headshot damage and 180 body damage. Each headshot kills refunds bullets, rewarding precision and aggression. Cooldown: 80 seconds.
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https://www.youtube.com/watch?v=DTVLLKY6RBQ

“Every update in the Indus is brought to our players to give new ways to express themselves, opponents are underlined, and every match is shaped for their style. The capabilities are a natural step ahead in that journey. They bring a new village in each encounter while keeping the Indus, Santra and Soluh. It is a part of our ongoing efforts. Said Robbie John, CEO and co-founder, supergming.

Complementing of launch of capabilities is an introduction angryThese are floating stone obbelis which appear throughout the map. When active, these spires launch the players upwards in a controlled. Redistribution diveLet them repair them quickly in Virlok. Players can see the spires on the map and use them strategically to achieve height, avoid war or move to the next area.

Feature is also to be included in the slate Custom roomA much awaited community equipment that allows players to organize their own matches and tournaments. Custom room hosts allow the hosts to select game mode (Battle Royale and TDM), Maps, Squad Size (Solo, Duo, Squad), togle gameplay settings such as AIM Assist or auto-fare, and even the audience. From private lobby to friendly scrims, Sindhu now makes space for community-managed formats with greater control and flexibility.

Indus Battle Royale The reaction continues to be developed on the basis of the player’s behavior. These characteristics mark a jump as to how the Indus strengthens the player agency within a battle Royal format. By combining the designs with intuitive knowledge with deep mechanics, Indus expanded the strategic sandbox in which the players operate. Whether they are jumping for their first game or their hundredth.

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