Loss of hatics CDL Stage 3 qualifying race jumbles

Miami Hatics on Friday suffered his first loss in the Call of Duty League Stage 3 qualifying, leaving him into a five-wave tie for the first place.
Toronto Ultra (3–1) emerged with a 3–1 win on hatics (3–1). Boston Brech (3–1) posted 3–0 in Cloud 9 New York (1-3), and Los Angeles Chor (3–1) won 3–0 win over Los Angeles Gurillas M8 (0-4).
The results, sharing in the first place with the Vancouver Serge (3–1), releases hatics, ultra, breeches and thieves, which were passive on Friday as the third and last week of qualifying began.
In the Major qualifying round of Stage 3, 12 teams of the league have determined the seeding for the leading playoffs of Stage 3 to play five qualifying matches through Sunday, which was slate on 24–27 April at Boca Ratton, Fla.
On Friday, Toronto opened with a 250–240 win at Walt Hardpoint, but Miami destroyed the dealership search and destroyed 6–5. Ultra wrapped the series by taking Walt Control 3–1 and protocol hardpoint 250–190.
Boston took New York ahead 250–136 at Skyline Hardpoint, 6-4 on Hacenda Search and 3–0 on Hecenda Control.
The thieves scored 250–193 at Skyline Hardpoint, 6–2 on the discovery of red card and 3–193 at the protocol hardpoint.
Remaining Qualification Schedule:
Saturday
-Vancouver Surge vs Cloud 9 New York
-Miami Hetics vs Minnesota Rokkra
-Loss Angels Gurillas M8 vs Toronto Ultra
-Vegas Falcons vs Atlanta Faiz
sunday
-Boston Breach vs Vegas Falcons
-Alanta Faz vs Optic Texas
-Karolina Royal Revenne vs Los Angeles Chor
Call of Duty League Stage 3 Major qualifying standing (with match records and map differential):
1. Los Angeles Chor, 3-1, Plus -8
2. Boston Breach, 3-1, Plus -7
3. Vancouver Surge, 3-1, Plus -4
4. Miami Hetics, 3-1, Plus -3
5. Toronto Ultra, 3-1, Plus -1
T6. Carolina Royal Revenne, 2-2, even
T6. Optic Texas, 2-2, even
8. Atlanta Faz, 1-2, Minus -1
9. Vegas Falcons, 1-2, Minus -2
10. Cloud 9 New York, 1-3, Minus -8
11. Minnesota Rokkra, 1-3, Minus -2
12. Los Angeles guerrillas M8, 0-4, minus -10
-Bield level media