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Ceramic patch notes 10.07 definitely brings to nine agents

Ceramic patch notes 10.07 have been fixed for nine agents and more. See detailed information here.

The riot games drop heroic patch notes 10.07 with lots of bug fixes for PC and console. It brings fix for nine agents and some UI reforms. For console, now you can see the timeline view as part of the game and match details screen, where you can review the events of the match round (for competitive, swiftplay and untreate).

Cemeler Patch Notes 10.07: Bug Fix is ​​coming in all platforms

  • Rayna – Fixed an issue where the final view of Reyna can show through the proximity.
  • Stay in – An issue has been settled, then the vile will teleport properly if it activates the refractory when lifting a final orb. An issue fixed, where the veil can activate the refractory outside the playable space on the abij. An issue was created, so the air should not look directly in the air when he triggers direct returns above the teleport point.
  • Cay/O – One issue fixed where Kay/O revived SFX NULL/CMD will remain after being killed by a colleague during revival.
  • Diameter – An issue was fixed where enemies could get stuck inside the wall of diameter if the wall was overlapping with a smoke capacity at a specific time. An issue where enemies can get trapped in diameter’s shear if they jumped when they were triggered.
  • Clove – Fixed an issue where Russia Battlefield scene of Clove can be seen from under high places while they equip it. (It was difficult to explain it, so what does it look like here

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Zero – An issue was decided where the opponents were run through any active wire without any re -active wire after the opponents were hit.

Bay – Fixed an issue where Armagadon’s floor indicator remained in the round.

Prognostic – Fixed an issue where Omen could not see the dark cover properly, if he was overlapping another dense smoke (smokes that smokes that inside which is unclear inside, such as jet cloudbukes, brimstone sky smoke, etc.).

Clove -The issue fixed where the clove’s pick-up period was wrong for the supervisor/viewer customers.

Deadlock – Fixed an issue where the nominated VFX of the deaddolock can show through thin walls,

Sawa – An issue fixed where Sova’s hands and drones overlap each other in the agent select.

Chamber – An issue was decided where the chamber’s watch and glasses can be seen.

Normal – a bug fixed that bolt scuffle skin sometimes brightened than in mind and causes some performance issues.

PC only: bug fixed

Competitive update – An issue was set at the end of the history of the match and the end of the game screen where the hover was missing from the rank rank shield icon if you had no rank shield left.

Player Behavior – Fixed An issue where the riot ID written in some languages ​​was displayed with cutoff in the social panel.

Premier – Fixed An issue where text never fits into a dropdown on the standing page.

Only console: competitive update

The riot games have added the timeline view as the end of the game and match details screen where you can review the events of the match round round round. This scene is available only for competitive, Swiftplay and untrained matches.

Prognostic – Fixed an issue where the dark cover targeting sensitivity of the Omen may stuck at a low price until he was cast when he was cast by putting a dark cover when he was cast by the next smoke.

Competitive update – Decide a problem on the leaderboard page where frequent switching between the filters and scrolling through the entries on the page may lose your ability to choose a different entry.

Player Behavior – Fixed An issue where players with long users named overlap with console logo in the social panel.

An issue fixed where an invited riot ID to send a party will lock the inviting window until it is locked and reopening.

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