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BGMI Developer, Krafton Q1 receives 874.2B KRW sales

BGMI developer and publisher, Krafton, received a record-high quarterly sale of 874.2b KRW in the first quarter of 2025.

Crafton, Inc. On 29 April, an investor relationship (IR) briefing, announced his earnings for the first quarter of 2025. According to the Korean International Financial Reporting Standards (K-IFRS), Krafton reported his highest-trimmed performance of 874.2B KRW for sale, based on integrated financial statements. Sales increased by 31.3% and once again increased by 47.3% by reaching the top of the company’s quarterly performance records.

BGMI Developer, Krafton receives 874.2b KRW sales

Crafton maintained concrete development with increased sales by the Trade Division, thus: PC 323.5B KRW, Mobile 532.4B KRW, and Console/Other 18.3B KRW. For PC platform, focuses on diverse materials PUBG: Battleground (PUBG) IP and strong live service operation performed in the first quarter.

Initial success of the new IP, InjoiAlso played an important role. The mobile platform contributed to the increase in sales with premium items, IP cooperation and localization strategies. Battleground Mobile India (BGMI) collaborated with major local brands such as Indian automobile manufacturer Mahindra, generated a positive player response and obtained the most sales for localized BGMI material.

Read more about BGMI

The performance of the All-Time High First Quarter was largely inspired by the company’s strategy to expand the PUBG IP franchise and secure the ‘Big Franchise IP’. Since its F2P (free-to-play) infection, PUBG has demonstrated its value as a permanent service, crossing the 1.4 million concurrent users in March. Moving forward, Krafton planned to promote the player’s experience through material enhancement such as artists and brand collaborations, as well as new maps and mode.

The company will accelerate the expansion of platforms and styles through new titles based on PUBG IP, aims to reach a new generation of players and global markets. This direction includes the major upcoming titles in alignment include extraction shooters. Project Black BudgetConsole Battle Royale Project VerorAnd top-down tactical shooter PUBG: blindspotIn addition, Crafton aims to provide a fresh player experience and eventually develop PUBG 2.0 ‘gameplay platform by infection in powerful photorialistic graphics and introducing user-generated materials (UGCs), by infection and introducing the user-generated material (UGC).

Injoi On March 28, it was launched at the initial access and sold more than a million copies in its first week, making it a crafting -fastest selling game for IP, including PUBG. Around 95% of its sales are abroad, which once again shows Crafton original IP’s global success ability, which runs on the footsteps of PUBG. Krafton plans to introduce new gameplay experiences in the market with AI’s advancement-as the Smart Zoi, which uses CPC (co-player character) technology-is developing the game in a large franchise IP capable of long-term service worldwide.

Crafton’s major new title and business strategy in India

Crafton is chasing a development and publication strategy for each of its upcoming titles. A prominent example is PC Survival Life Simulation Game RealityFor which Krafton began publishing in February and expanded language options by 14, pushing full scale in the global market with its official launch on 23 April.

The company has planned to strengthen the game foundation for an IP franchise by increasing its player community by expanding new platforms and its spin-off launch, Dinkum together, Subntika 2 It has been determined to launch in early access to the end of this year, as it actively implements a community snowballing publishing strategy by actively involving players’ response and reviews in the game.

In India, a main strategic market, Crafton is strengthening its position as a publisher built on the strong development of BGMI. In addition to activating various collaborations, the company’s goal is to expand through material attracting local players and marketing initiatives.

In March, Crafton secured a controlled stake in Indian Studio Nautilus Mobile and secured IP Real cricketIndia’s major mobile cricket game with 250 million cumulative downloads and an MAU of 10 million. Crafton will continue to strengthen its regional strategy to expand his player Aadhaar, actively pursue new title publication and find out various new business opportunities in search of the next BGMI.

Current quarterly performance (Q1 2025) Qoq Performance (Q4 2024) Cook change (%) Yoy performance (Q1 2024) Yoy change (%)
Sales 8,742 6,176 41.6 6,659 31.3
Session 4,573 2,155 112.2 3,105 47.3

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